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Gathering around the camp fire to tell stories together is an ages old tradition.
One we still carry with us into the modern era. Though for some of us we’ve traded out
stump seats for couches, or the fire for a kitchen table. Throw in some dice and rules
and you’ve got Table Top Roleplaying Games.
When Suddenly! Games’ core design philosophy is to promote that feelings of
cooperative story telling through narrative play in an open and safe environment.
Just as if you’d gathered with your friends around a camp fire for a relaxing weekend.
Please take some time to check out our games. If you’d like to be kept up-to-date on
our new releases, be sure to sign up for our mailing list using the form below.
You’ve taken the time to sit down by our fire, the wood is crackling, and snacks
are making the rounds…WHEN SUDDENLY!
But with an exhalation of the Crypt Door.
There is still debate on when it happened or even where it began. All that is known is that doorways to what is now called the Crypt have opened all across Earth in an event named the Night of the Open Grave. The dead walked the streets, spirits tore through homes, and monsters of legend and myth stalked openly into the night. The CRYPTIDS had awoken.
Americana Horror, Grindhouse Horror, and camp wrapped up in a 90s aesthetic. This is Tales From the Crypt meets The Stand meets Harry Dresden. The setting takes place in an alternate history in which an unknown, malevolent force called The Crypt has invaded and nearly destroyed everything. This has put the world into a post-apocalyptic state of rebuilding. Overall, the technology level is that of the early 1990s, with a few areas still suffering from the impact on infrastructure.
The players take on the role of magical practitioners who draw on their magical Traditions and Tropes to help combat the Crypt, cryptids, and reclaim the Dead Spaces of the world.
The magically-sealed gates of an ancient, evil lich’s castle have once again opened.
A mountainous mass of rock floats high above the kingdom, engulfing it in shadow; it begs to be explored and explained.
Whatever the place, whatever the reason, they must be plundered. They are the birthplace of new tales of valor and villainy; of bonds forged in curiosity, calamity, and coin; of epic battles, tense political negotiations, and tremendous treasures.
Gather your equipment, pull together a band of adventurers, and delve deep into the halls of your very own WYRD Dungeon.
The WYRD Dungeon is meant to be picked up and played without preparation, and to facilitate generating a story in the moment. Your goal is simple: delve deep, explore everything, and cash out before all is lost…if you can…using the 11 d66 lists provided. Each playthrough will be randomly generated with new level names, traps, and factions.
Or, if you wish, simply use the lists to inspire your own ideas and plug them into your ongoing campaign.
Based on the WYRD Framework by Disaster Tourism. If you love OSR style of play, then you’ll love this. The core rules of the game are light and flexible so you can get into the dungeon in minutes.
“This is the kind of game I could walk into a pub with and run without a single issue, which—as someone who’s only running games out of local breweries right now—I appreciate immensely.” – Zack B.
Welcome to the world of Chromia, where colors are more vibrant, music more pure, and everyone lives to create something wonderful. Artists work together in their specialty every day to make the world a better place. Here Illustrators can blast out color with a swish of their paint brush. Animators can bring every day objects to life. Musicians write and play music to bring happiness to everyone.
It was a wonderful world until the DeSats invaded, led by the twisted Discordant who wanted everything for themselves. They sent out their twisted Shades to drain color. Dissonants slipped into the sounds of the world to corrupt their harmony. While Hammer-Heads bashed the hard work of the Sculptors.
Discordant and their DeSats struck fast and hard, toppling major cities across the world. All seemed lost, until the teenagers of IntenCity rose up to fight back. You are a group of those teens, banding together to weave your skills together and bring color, music, and life back to the world and bring down Discordant and their DeSats.
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